COME AND HAVE A GO IF YOU THINK YOU’RE HARD ENOUGH!
So you fancy yourself as a world-class rally driver? Well now
you can test your skills with Colin McRae. Duncan Moore did…
Once again, we venture into the world of virtual racing on the
office Playstation.
This week it’s the turn of Colin McRae Rally to provide
the entertainment. Here’s a game that allows me to drive
world-famous rally cars at speeds of up to 160mph, taking handling
right up to the edge of control – and beyond in some cases
- competing in grueling World Rally championships and battling
against the elements.
Initially I planned on reviewing the game last year but it has
taken me this long to record the necessary winning times on all
48 individual stages, across eight countries, to be able to complete
the game.
Contrary to popular belief, it’s not that I’m completely
inept. Even if I was, I could make use of the Colin McRae Rally
school element of the game. Use that mode and you get the voice
of McRae telling you how to drive the on-screen car. No, the problem
was the special effects this game is capable of producing.
The game’s engine, which drives the stunning 3D graphics,
is an enhanced version of the engine originated for TOCA Touring
Car Championship. This was Christmas ‘97’s best-selling
motor sport video game, a copy of which only left the office Playstation
when we received a copy of TOCA 2. It has now been modified to
create the gearing and handling appropriate to rally cars. I thought
the graphics on TOCA were good until I saw Colin McRae Rally, they
really are some of the best around.
That’s the reason why it’s taken me so long to write
this review. Obviously, rally cars get crashed – causing
lots of damage. To illustrate this abuse, the game utilises an
advanced graphics system, whereby the mutilation shown has a radius
effect from the impact point. In real terms it means the cars look
like they have real crumple zones. So good is the effect that I
kept deliberately crashing the cars on screen just to watch the
marvelous graphics in operation. Well that’s my excuse and
I’m sticking to it.
Anyway getting back on track, Colin McRae is the only official
game of the champion rally driver and he was closely involved with
the game’s production to ensure it replicates the nerve-wracking
handling of real rally cars – including his famous Subaru
Imprezza 555. Don’t forget, you can learn from the man
himself too.
Colin McRae Rally features all twelve of the four-wheel and two-wheel
drive World Rally cars - all of which have been accurately laser-scanned
from models. Each car’s in-game appearance is, to quote the
blurb, "created from up to 450 polygons". In plain English
this means the best looking computerized cars you’ve ever
seen.
As I mentioned earlier, there are 48 treacherous stages, all of
them with narrow tracks and featuring close roadside obstacles
and hazards, which take you around eight world locations. Each
country features individual climate and surface conditions that
effect the style of driving you need to employ.
You get to drive through, and in our case crash into, such terrain
as England’s woody forests, Corsica’s mountainside
roads, Sweden’s icy snowcaps and Australia’s dry, dusty
dirt tracks. Thankfully, players can select different styles of
tyres, suspension and brake balance from a set-up selection screen
at the start of each race. This was another reason why the review
took so long; I couldn’t stop messing about with the settings;
doing all the things I knew would be dangerous in real-life.
To ensure the correct balance between authenticity and playability,
the layouts of all the stages are individually designed to maximize
the playing experience. These fictitious stages offer you thoroughly
exhilarating and challenging races, especially in two-player mode.
For those of you who want to take the game seriously, Colin McRae’s
own co-driver, Nicky Grist, provides audio-based co-driver commentary
throughout the game, warning of corners and twists in the course
ahead. His assistance becomes even more important as daylight fades
and you embark on nighttime stages. Of course, I ignored him because
I was so impressed by the crash graphics.
Though that’s not all that impressed me. The game offered
me four dynamic camera angles to view the action from, including
the in-car driver’s "Head Cam" view which, with
its constant jogging, simulates the relentless – often unforgiving – road
surface’s effect on the car with dramatic consequences. If
that leaves you feeling a little sick, you can view the action
from one of the other angles – say bumper, bonnet or outside
of the car.
So, until I get another game with such stunning graphics and realistic
effects I’ll continue to crash with Colin McRae Rally. I’ll
apologise now if future issues are a bit thin - it’s because
I can’t drag myself away from the Playstation.
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